You are a statue in a museum at night. You can only move when the guard isn't looking. Steal the gems before dawn.
xattr -cr POSERS.app once.
Linux: chmod +x posers.x86_64 if needed. Windows: SmartScreen → "More info" → "Run anyway".
| SOLO | Pick "Solo — play the Statue" (bot guard hunts you) or "Solo — play the Guard" (bot statues sneak around). Fastest way to feel the loop. |
| WITH FRIENDS | One player hosts (needs port 7777/udp reachable — same LAN, or a port-forward). Others enter the host's IP and Join. 2–8 players, bots fill empty statue slots. Roles rotate each round. |
| STATUE | WASD move · Shift sneak · Space jump · Q strike a statue pose · E (hold) steal a gem — standing still. When "◉ SEEN" shows, the guard has eyes on you: freeze. Mid-stride, mid-air, whatever — you keep the pose. |
| GUARD | Blindfolded for the first 20s. Then: mouse look, flashlight, memory. Left click zaps the statue you suspect. Zapping a real statue = stun + lost charge. Charges are limited. |
| WIN | Statues win by stealing all 5 gems before dawn. Guard wins by petrifying every player statue, or holding out until the timer ends. |
A feel-first prototype of a Steam co-op party game — PvP Weeping Angels among identical statues, born from a study of the 2024–26 co-op wave (Lethal Company → PEAK → Meccha Chameleon). Everything is placeholder primitives on purpose; what's being tested is the nerve game: do you dare move while they're turning around?
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